CH✦OSCHEMY

Classic card game · 1, 2 or 4 suits Spider Solitaire.

Build runs of one suit from king down to ace and they leave the table. Clear all eight runs to win. Drag a card, or tap it and then where it goes.

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How to play Spider Solitaire

Spider Solitaire is played with two decks, 104 cards, in ten columns. The goal is to build eight full runs, each from king down to ace in one suit. A finished run leaves the table for the foundations at the top by itself, and the game is won when all eight are gone.

Which moves are allowed?

Any card can go on a card one rank higher, whatever its suit: a 7 on any 8. Several cards move together only when they are a run of one suit in order, like the 9, 8 and 7 of hearts. Any card or run can go into an empty column. When the last face-up card leaves a column, the card under it turns face up.

Dealing from the stock

The stock at the top left holds five deals of ten cards. Tap it to deal one card onto every column. As in the standard rules, you cannot deal while a column is empty: put a card there first.

1, 2 or 4 suits

With one suit every card is a spade, so any run in order can move together: the easiest game and the one most people play. Two suits add hearts, and four suits use the whole deck, which makes runs much harder to keep together. The daily deal, the same for everyone each day, is a one-suit game.

SPIDER RULES

Build eight runs, king down to ace.

  1. Columns. Any card goes on a card one rank higher, of any suit, and any card or run can fill an empty column. A face-down card turns up when the last card above it leaves.
  2. Runs. Cards move together only when they are one suit in order down. A full run from king to ace in one suit goes to the foundations by itself. Clear all eight to win.
  3. Stock. Tap the stock to deal one card onto each of the ten columns; there are five deals. As in the standard rules, every column needs at least one card before you deal.

Choose 1 suit (all spades, the easiest), 2 suits or 4 suits; the game remembers your choice for the next deal. The daily deal is the same for everyone each UTC day and is played with one suit.

Drag a card or a run to move it, or tap it and then tap where it goes. Double-tap or double-click a card to send it and the run on it to the best column. Hint shows a helpful move, Undo takes moves back one at a time (a deal too), and Restart deal plays the same cards from the start. When nothing on the table helps, the game says so and offers a deal, Undo or a new deal.

The clock starts with your first move. Games played, games won, your best time and your fewest moves for each difficulty stay on this device.

Keyboard: Tab or arrow keys move between the stock and the columns · Enter picks up the run on top of a column (press again for one card fewer) and places it on another column · D deals · H hint · U undo · N new deal · P pause · Esc drops the pick.

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