CH✦OSCHEMY

Classic card game · Four free cells FreeCell Solitaire.

Every card is face up: plan, then build four foundations from ace to king. Drag a card, or tap it and then where it goes.

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How to play FreeCell Solitaire

FreeCell is the solitaire card game where every card is dealt face up, so almost every deal can be won with a good plan. The goal is to move all 52 cards to the four foundations at the top right, one pile per suit, building each one up from ace to king. All the cards start in eight cascades below.

Which moves are allowed?

In the cascades, build down in alternating colors: a red 7 goes on a black 8, a black 9 on a red 10. Each of the four free cells at the top left holds any one card. Any card can go to an empty cascade. You may move an ordered run of cards at once when there is room to do it one card at a time: with more free cells and empty cascades you can move longer runs.

Deal numbers and the daily deal

Deals are numbered like the classic FreeCell that came with Windows, so Deal #1 here is the same Deal #1 you may remember. Pick any deal from 1 to 1,000,000, or play the daily deal, which is the same for everyone each day and has been checked by the game's solver. One famous deal, #11982, cannot be won at all.

Undo and hints

Undo takes moves back one at a time, Hint shows a useful move, and a double tap or double click sends a card to its foundation. Cards that are safe to send home go there by themselves.

FREECELL RULES

Move every card home, ace to king.

  1. Foundations. The four piles at the top right build up by suit, from ace to king. Fill all four to win.
  2. Free cells. The four places at the top left each hold one card while you dig for the cards you need.
  3. Cascades. The eight columns build down in alternating colors, like a red 7 on a black 8. Any card can start an empty cascade. A run in order moves together when the free cells and empty cascades leave room for it: (free cells + 1) × 2 for each empty cascade.

Drag a card or a run to move it, or tap it and then tap where it goes. Double-tap or double-click a card to send it to its foundation. Cards that are safe to send home go there by themselves. Hint shows a move from the game's solver when it finds a way to win from where you are, Undo takes moves back one at a time, and Restart deal plays the same cards from the start.

The clock starts with your first move. Games played, games won, your best time and your fewest moves stay on this device.

Keyboard: Tab or arrow keys move between places · Enter picks up the top card (press again on a cascade for more of its run) and places it on another place · F sends the top card home · C puts it in a free cell · H hint · U undo · N new deal · P pause · Esc drops the pick.

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