CH✦OSCHEMY

BUILD & EXPLORE · A TWO MINUTE DAY

Island Bloom.

A tiny garden.
One ferry to catch.

BOUQUETS0 / 6☆☆☆
COINS0
FERRY IN2:00
MISSED0

Your first island day.

Pick a seed → tap a plot → tap the order when its flowers bloom.
The ferry leaves in two minutes. Fill 6, 12 or 18 bouquets for one, two or three stars.

Local challenge · Roses earn 8 coins instead of 5.

Classic dayBest 0

Daisy 6s · tulip 9s · rose 13s · soil stays damp 7s

Basket · daisy 0 · tulip 0 · rose 0

Bouquet orders

Tap an order when its flowers are ready

The first visitor arrives when you open the garden.

Pick a seed, then tap an empty plot to plant it.

Grow the garden

Tap a locked plot to clear it

Tap seeds, plots and orders. Keyboard: 1 / 2 / 3 choose a seed · arrows move between plots · Space tends a plot · Enter fills an order · P pause.

THE ISLAND RHYTHM

Start with one bouquet.

Your day has not started. Reading this help will not open the garden.

  1. Pick a seed. Daisies grow fastest. Roses take longest and earn the most.
  2. Tap an empty plot. The seed is planted and watered. Tap again whenever the soil dries.
  3. Tap the order. When every flower it needs is blooming or in your basket, the order picks them and pays you.

Look at the orders first and plant what they ask for. A beetle on a plot stops it growing; tap the plot to shoo it before it eats the flower.

The day lasts two minutes. Fill 6, 12 or 18 bouquets for one, two or three stars. Spend coins to clear locked plots, buy a bigger watering can or put up a scarecrow.

Choose Classic or a challenge before opening. Its rule stays fixed for that day.

Keyboard: 1 / 2 / 3 choose a seed · arrows move between plots · Space tends a plot · Enter fills an order · P pause. Game shortcuts wait while this help is open.

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